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void | 空

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A 3D&2D third-person adventure game with minimal texts, where the player can wander,observe, and play around in a strange world with unique creatures and features.

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The game is under remaking process

​Coming soon....?

​Inspiration

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How can a game be designed to intrinsically motivate players to actively explore and engage with the game world, through their cognition and understanding of in-game rules and real-world knowledge, while conveying narrative, information, and designer intention through nonverbal language and interaction feedback rather than written or spoken language?

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Read the paper: [ ](void): A Delightful Journey Driven by Autonomy

What if...

Everything is creature

Darkness is liquid

Ocean is the Sky

You are not the god in the game

...

How the world would be?

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Role

Director, Designer, Concept Artist

Engine

Unity

Platform

PC

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