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Grad Games

Games I made during the time I studying in IMGD, USC

Role: Designer, Artist, Engineer

Players play as a puppy, by controlling when the to wag their tail and what direction it points in, the player could interact and communicate with other creatures, and controlling their directions.

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Role: Lead Designer, 2D Artist

A 3D adventure and puzzle game with an isomatric view.

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Teammates: Haocheng Liu, Matthew Miller, Sakura Luo 

Role: All

(Art assets are from the Internet)

The game is aming on practicing how to guide the player subtly to explore a multicursal maze.

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Role: Designer, Programmer

We designed a "dream-like" nonsensial space, and let the player to enter it and to explore it.

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Teammate: Stephen Zhou

Samsara | 輪廻

Role: Designer, Programmer

The Path is a 2D platformer, based on the mechanic changing different objects' forms of existing.

This Game is also a collaboration project with students from Tokyo University of the Arts.

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Teammate: Moss Dooley, Quinn Liu, Haoyu Wang, Meijun Fu, Wen Pang

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Role: Designer, Programmer, 2D Artist

A game for Ludum Dare 51.

Teammates: Stephen Zhou (@stephen-zhou) , Andy Chen (@andy-chen) , biggermelon (@biggermelon) , Root_97 (@root-97) , Dexter Huang (@dexter-huang) , Heming Ruan (@heming-ruan

Role: Designer, Programmer

The game is aiming to let the player has a game-like goal, while the player's actions will create a kind of art by accident at the end of the game.

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Teammate: Nickey Olson

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Role: Designer

A physical game based on the board game Up To River

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Teammates: Bryan Nguyen, Pablo Pueyo Poves

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